Monday June 5, 2023: $179.58 -($1.37) -(0.76%)
Jun 5, 2023 16:41:21 GMT -8
artman1033, BillH, and 3 more like this
Post by CdnPhoto on Jun 5, 2023 16:41:21 GMT -8
Reviews:
WallStreet Journal
WallStreet Journal
Even forgetting that unforgettable price, it’s not for everyone. It’s not even for most people. During my 30-minute demo, it weighed down on my nose and made me a bit nauseous. (Apple says these will get better by the time it ships early next year.) But wow…the interface and hand gestures are intuitive, 3-D movies are finally making sense and it really felt like a huge dinosaur broke through a wall right in front of me.
The Vision Pro is different from any other headset I’ve tried because of how easy it is to toggle between seeing the real world and the digital world. An Apple Watch-like Digital Crown on the right brow allows you to control the immersion: To go more virtual, you scroll in one direction; to see more reality, you scroll in the other.
Even in my short time wearing it, navigating became second nature. I’d press down on the Digital Crown to get to the familiar-looking home screen. To select, I’d pinch my fingers together in the air. To scroll, I pinched and dragged in whatever direction. For the most part, things worked fluidly. In a few instances, I’d try to select a smaller target and miss.
Working: Maybe the office is actually better in a face computer. I was able to scatter a few apps in the space over the coffee table—Messages, Notes and Safari. Instead of having multiple monitors, you could just put these virtual screens around your room. Apple showed it working with a keyboard and trackpad in its keynote, but I didn’t get to try that.
I was also able to have a FaceTime chat with an Apple employee—except it wasn’t just video of her, it was a 3-D version of her. While some parts of her face didn’t move quite right, she was able to stick out her tongue, hold up her hands and make many different facial expressions.
During the call, she was able to launch a presentation for us to work on together. The experience was more immersive than having two windows open on a Mac.
The Vision Pro lets you float familiar apps such as the Safari web browser and Messages. Photo: Apple
Watching: After decades of 3-D TV promises, the time is…now? Believe me, I’m skeptical. I never opt for 3-D showtimes but I was surprised by how into the 3-D clip of “Avatar: The Way of Water” I got.
Even cooler was the 3-D spatial photos and videos Apple had captured using the headset. (A dedicated button on the top left of the headset will allow wearers to snap these photos, though I couldn’t try this myself.) In one short video, 3-D kids blew out candles on a 3-D birthday cake while sitting on a 3-D couch. Eventually these experiences will be interactive, too. In one demo, a 3-D butterfly flew over and landed on my finger. Just like with the iPhone, what app developers do with this device will define how we use it.
Did you see the future? Is this a hit?
At the end of the demo, I took off the headset and felt two things:
1) Wow. Very cool.
2) Did I just do drugs?
The Vision Pro is different from any other headset I’ve tried because of how easy it is to toggle between seeing the real world and the digital world. An Apple Watch-like Digital Crown on the right brow allows you to control the immersion: To go more virtual, you scroll in one direction; to see more reality, you scroll in the other.
Even in my short time wearing it, navigating became second nature. I’d press down on the Digital Crown to get to the familiar-looking home screen. To select, I’d pinch my fingers together in the air. To scroll, I pinched and dragged in whatever direction. For the most part, things worked fluidly. In a few instances, I’d try to select a smaller target and miss.
Working: Maybe the office is actually better in a face computer. I was able to scatter a few apps in the space over the coffee table—Messages, Notes and Safari. Instead of having multiple monitors, you could just put these virtual screens around your room. Apple showed it working with a keyboard and trackpad in its keynote, but I didn’t get to try that.
I was also able to have a FaceTime chat with an Apple employee—except it wasn’t just video of her, it was a 3-D version of her. While some parts of her face didn’t move quite right, she was able to stick out her tongue, hold up her hands and make many different facial expressions.
During the call, she was able to launch a presentation for us to work on together. The experience was more immersive than having two windows open on a Mac.
The Vision Pro lets you float familiar apps such as the Safari web browser and Messages. Photo: Apple
Watching: After decades of 3-D TV promises, the time is…now? Believe me, I’m skeptical. I never opt for 3-D showtimes but I was surprised by how into the 3-D clip of “Avatar: The Way of Water” I got.
Even cooler was the 3-D spatial photos and videos Apple had captured using the headset. (A dedicated button on the top left of the headset will allow wearers to snap these photos, though I couldn’t try this myself.) In one short video, 3-D kids blew out candles on a 3-D birthday cake while sitting on a 3-D couch. Eventually these experiences will be interactive, too. In one demo, a 3-D butterfly flew over and landed on my finger. Just like with the iPhone, what app developers do with this device will define how we use it.
Did you see the future? Is this a hit?
At the end of the demo, I took off the headset and felt two things:
1) Wow. Very cool.
2) Did I just do drugs?