Dave
Member
"It's tough to make predictions, especially about the future." Yogi Berra
Posts: 4,099
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Post by Dave on Jul 1, 2020 2:02:08 GMT -8
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Dave
Member
"It's tough to make predictions, especially about the future." Yogi Berra
Posts: 4,099
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Post by Dave on Jul 1, 2020 2:16:21 GMT -8
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Dave
Member
"It's tough to make predictions, especially about the future." Yogi Berra
Posts: 4,099
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Post by Dave on Jul 1, 2020 2:22:36 GMT -8
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chinacat
Moderator
AAPL Long since 2006
Posts: 4,426
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Post by chinacat on Jul 1, 2020 8:51:27 GMT -8
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chinacat
Moderator
AAPL Long since 2006
Posts: 4,426
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Post by chinacat on Jul 1, 2020 13:08:03 GMT -8
The web site Input had Apple, Big Sur, and the rise of Neumorphism. One has to wonder if the increased power of new Apple silicon is at least partly targeted at the processing demands of this interface. If you will indulge me for a moment, my first significant job was working in the operating system group for the CAD/CAM pioneer Computervision writing device drivers. When I got hired, the entire industry was still green screen wireframe displays. Two of my initial projects were the drivers for their first bit-mapped displays (initially two planes, yielding black, white and two shades of grey; then 8-bit depth yielding 256 shades of full color) and for the Graphics Processing Unit that generated the pixel level information for full-color shading. While these chips were a big leap forward at the time, they were primitive compared to what a company like Apple does today. I suspect that the UI clues discussed in the article have been in the pipe for quite a while waiting for the hardware support required. Now there are certainly differences of opinion concerning the effectiveness and usability of a skeuomorphic UI, but it fundamentally requires great power under the hood.
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Dave
Member
"It's tough to make predictions, especially about the future." Yogi Berra
Posts: 4,099
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Post by Dave on Jul 1, 2020 15:19:41 GMT -8
The web site Input had Apple, Big Sur, and the rise of Neumorphism. One has to wonder if the increased power of new Apple silicon is at least partly targeted at the processing demands of this interface. If you will indulge me for a moment, my first significant job was working in the operating system group for the CAD/CAM pioneer Computervision writing device drivers. When I got hired, the entire industry was still green screen wireframe displays. Two of my initial projects were the drivers for their first bit-mapped displays (initially two planes, yielding black, white and two shades of grey; then 8-bit depth yielding 256 shades of full color) and for the Graphics Processing Unit that generated the pixel level information for full-color shading. While these chips were a big leap forward at the time, they were primitive compared to what a company like Apple does today. I suspect that the UI clues discussed in the article have been in the pipe for quite a while waiting for the hardware support required. Now there are certainly differences of opinion concerning the effectiveness and usability of a skeuomorphic UI, but it fundamentally requires great power under the hood. Thanks Chinacat, I know that that had to have been an exciting time for you. And I enjoyed the articles, Apple keeps providing the tools for others to use their imagination and talents.
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Post by Lstream on Jul 1, 2020 15:43:47 GMT -8
The web site Input had Apple, Big Sur, and the rise of Neumorphism. One has to wonder if the increased power of new Apple silicon is at least partly targeted at the processing demands of this interface. If you will indulge me for a moment, my first significant job was working in the operating system group for the CAD/CAM pioneer Computervision writing device drivers. When I got hired, the entire industry was still green screen wireframe displays. Two of my initial projects were the drivers for their first bit-mapped displays (initially two planes, yielding black, white and two shades of grey; then 8-bit depth yielding 256 shades of full color) and for the Graphics Processing Unit that generated the pixel level information for full-color shading. While these chips were a big leap forward at the time, they were primitive compared to what a company like Apple does today. I suspect that the UI clues discussed in the article have been in the pipe for quite a while waiting for the hardware support required. Now there are certainly differences of opinion concerning the effectiveness and usability of a skeuomorphic UI, but it fundamentally requires great power under the hood. Interesting article, but I think that the processing power in these machines is well beyond being at all taxed by a skeuomorphic design. For example, they can do real time video hardware encode and decode, which is a huge processor intensive task, well beyond rendering such icons.
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chinacat
Moderator
AAPL Long since 2006
Posts: 4,426
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Post by chinacat on Jul 1, 2020 18:30:41 GMT -8
Interesting article, but I think that the processing power in these machines is well beyond being at all taxed by a skeuomorphic design. For example, they can do real time video hardware encode and decode, which is a huge processor intensive task, well beyond rendering such icons. Agreed, and I did not mean to imply otherwise, but merely that it is one of the benefits gained by Apple silicon. Who among their competitors can claim the same?
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